Spell
NormalNeos Fusion
Archetype:
Elemental HERO
View:
13010
Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.
Neos Fusion — Power Evaluation
Final Score: 74 ± 5 · Confidence: Medium
- Intrinsic: 71 · Deck: 72 · Meta: provisional
- Primary role: Combo Enabler · Secondary: Recovery/Recursion
Why it scores here
Neos Fusion is a core enabler for Elemental HERO fusion strategies, running at 2.21 copies on average and appearing in 100% of analyzed hero-variant decks across 39 distinct archetypes. It efficiently summons Fusion Monsters from multiple sources while bypassing summoning conditions, with the primary combo example generating +6 net card advantage and a 4-monster board. The card's lack of offensive interaction, zero material utility as a spell, and Special Summon lock prevent a higher score—this is a reliable engine piece, not a disruptive power card.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 88 | Runs at 2.22 copies on average with 51% of decks maxing at 3 copies; appears as a starter in the power-index-100 combo example, confirming reliable and live status. (observed) |
| Combo & Conversion | 80 | Enables a 4-monster board with 2 boss monsters and +6 net card advantage in the strongest combo example, though the Special Summon lock limits multi-step setup in high-resource turns. (observed) |
| Resource Economy | 77 | Consolidates 2 fusion materials into 1 monster; the GY protection effect preserves board threats from destruction or Extra Deck shuffling, with the best example showing +6 card advantage. (observed) |
| Effect & Interaction | 18 | The card has no negation, removal, or disruption effect; only reactive GY-based protection activates if a Neos-based fusion would be destroyed or shuffled. (verified) |
| Material Utility | 8 | As a Spell Card it cannot serve as fusion, synchro, xyz, or link material, nor does it provide level, attribute, or tuner support. (verified) |
| Resilience & Flexibility | 68 | The GY effect can save fusion monsters from destruction or Extra Deck shuffling, but the main Special Summon effect is single-use and locks out further summons for the turn. (verified) |
| Deck-Building Efficiency | 84 | Clean to run with no brick risk (summons from deck/hand/field), splashable into any deck housing Elemental HERO Neos fusions, and 2–3 copies is the standard. (observed) |
Calculation
Weight profile: 0.7 Combo Enabler + 0.3 Recovery/Recursion blend. Intrinsic ≈ 71, Deck ≈ 72, Meta = provisional. Modifiers: Exceptional splashability (2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Efficient fusion enabler that summons from hand, deck, or field
- No garneting or brick risk; splashable at multiple copies
- GY protection effect provides persistent board resilience across turns
- Core deck component: 100% inclusion in Heros/Heroic/Yubel at 2.22 copies average
Weaknesses
- Special Summon lock prevents multi-step setup in high-resource turns
- No offensive interaction, negation, or disruption of opponent play
- Spell card with no monster body; cannot serve as material
- Very limited combo evidence (only 2 recorded appearances)
Counters / choke points
- Ash Blossom & Joyous Spring (hand effect negation)
- Ghost Belle & Haunted Mansion (GY effect negation)
- Infinite Impermanence (spell negation)
Best use
Primary Fusion Enabler. Decks: Heros, Heroic, Yubel, Neo-Spacian, Vision HERO. Suggested copies: 3.
Evidence & gaps
- Verified: Card text confirms Neos-Fusion summon from hand/deck/field with Special Summon lock + GY protection against destruction/Extra Deck shuffling; Appears in 100% of Heros/Heroic/Yubel decks at 2.22 copies average; 51% max at 3 copies; Unlimited banlist status (no restriction data provided); Spell Card type with no monster body; cannot serve as material
- Observed: Combo 351 (power index 100) shows it as starter producing 4 end monsters, 2 bosses, +6 NCA; Appears in 39 distinct archetypes from the 400-deck sample; Elemental HERO Neos co-appears at 97%; Stratos 82%; Miracle Fusion 81.5%; Inclusion rates: Neo-Spacian 100%, Heros 100%, Vision HERO 66.7%; Guides cite it in Elemental HERO, Neo-Spacian, Yubel, Cyber Dragon, and Fluffal sections
- Inferred: GY protection effect provides multi-turn resilience against destruction and Extra Deck shuffling; Special Summon lock is a balanced cost that fusion decks accept (no avoidance patterns in data); Central importance to archetypes confirmed by 2.22 copies per deck (not tech-level frequency); Splashability into 39 archetypes reflects utility wherever Neos fusions serve as primary or secondary strategy
- Data gaps: Only 2 total combos recorded; insufficient data for definitive combo centrality claim No metagame ranking data; cannot assess card frequency relative to full card pool No explicit banlist status; assumed unlimited based on absence of restriction






